There are some times where I would have characters do things fast, like put up your shield, but for the most part it's pretty fluid. Game play is fast and smooth for the most part. There is only one other character that has that ability, everyone else is either a melee or ranged fighter. Your character is a "New Type God Eater" whose weapon can switch from being a giant sword, to a giant blade, to a giant shield. If you've played any Capcom's Monster Hunter series, you should know what to expect in terms of game play you and, in this case 3 other characters versus giant monsters. It's up to you and a handful of reaming warriors known as God Eaters to destroy the Aragami and save the world. The plot definitely sounds like something straight out of a JRPG: "Gods" known as Aragami have come from somewhere and have wiped out the majority of humanity. Gods Eater Burst comes to us from Bandai Namco and published state side by D3 Publishing. So what happens when you try to marry a MMO and a more traditional RPG story? You get Gods Eater Burst for the PSP. Not that MMO's don't have any story, but I find that the way they're put together doesn't feel like a narrative experience that I've come to expect with my games. I think it's a lack of story and way too much dungeon crawling/level grinding that makes me want to just thrown the disc out the window. If you've been visiting TOV for a while, then you might know that I'm not a MMO guy.
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